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This category lists video games developed by Point of View. Pages in category "Point of View games" The following 25 pages are in this category, out of 25 total.
Point of View has developed titles stretching from the Dreamcast Game console to the next-gen platforms. In 11 years the company has released 32 game titles (over 90 SKUs) with many of the game industries most successful publishing houses, including Electronic Arts, Namco, Midway Games, Crave Entertainment, and MGA Entertainment. Below is a ...
The game was designed by Alain Rivollet and Gaëtan Beaujannot and published by Repos Production. It has collected multiple awards and nominations including the Jeu de l'Année prize in Cannes in 2014. Later, in 2018 the kids edition of the game Concept Kids: Animals was released tailored for children aged 4 and up.
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The Point of View of My Work as an Author, an 1859 philosophical autobiography by the Danish philosopher Søren Kierkegaard "Point of View" (short story), by Isaac Asimov published in 1979; Points of View, an essay by W. Somerset Maugham; Point of View, national magazine of the Documentary Organization of Canada
Pine is an open world action adventure game. Through traversal, puzzling, combat and trading, the player finds their way through a game ecology that constantly changes. Pine's world is based on a simulation, meaning that all actors inside are governed by an overarching system of schedules, rules and reaction matrices.
Ace Ventura: The CD-Rom Game; The Adventures of Down Under Dan; The Adventures of Fatman; Agatha Christie (video game series) Agatha Christie: Murder on the Orient Express; Agatha Knife; AGON; Al Emmo and the Lost Dutchman's Mine; Alice no Paint Adventure; Alien Incident; Alien Virus; Alpha Polaris; Alter Ego (2010 video game) Amazon: Guardians ...
There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.