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Kids Code Jeunesse (KCJ) is a Canadian (not for profit) organization based in Montreal, Quebec, which helps children in Canada have an opportunity to learn computational thinking through code. [ 1 ] [ 2 ] [ 3 ] The organization was founded in 2013.
John Dewey was the most famous proponent of hands-on learning or experiential education, [2] which was discussed in his book Experience and Education, published in 1938. It expressed his ideas about curriculum theory in the context of historical debates about school organization and the need to have experience as a fundamental aspect.
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
As of 2023, however, "only around 4 in 10 children aged 3 and 4 attend early childhood education" around the world. [9] Furthermore, levels of participation vary widely by region with, "around 2 in 3 children in Latin American and the Caribbean attending ECE compared to just under half of children in South Asia and only 1 in 4 in sub-Saharan ...
4-H is a U.S.-based network of youth organizations whose mission is "engaging youth to reach their fullest potential while advancing the field of youth development". [1] Its name is a reference to the occurrence of the initial letter H four times in the organization's original motto head, heart, hands, and health, which was later incorporated into the fuller pledge officially adopted in 1927.
[2] [3] [4] Experiential learning is distinct from rote or didactic learning, in which the learner plays a comparatively passive role. [5] It is related to, but not synonymous with, other forms of active learning such as action learning, adventure learning, free-choice learning, cooperative learning, service-learning, and situated learning. [6]
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