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Paranoia - Red Clearance Starter Set: James Wallis, Grant Howitt, Paul Dean 2017 ISBN 978-1-908460-64-6: Core set required to play the Red Clearance Edition. Includes Player's Handbook, Gamesmaster's Handbook, Mission Book with three missions, 110 playing cards, and character cards Implausible Deniability: Gareth Hanrahan 2017 ISBN 978-1-908460 ...
Paranoia Mandatory Bonus Fun! Card Game, set in the Alpha Complex world of the Paranoia role-playing game, is designed for 3 to 8 players, and uses a custom 150-card deck as well as wound and treason tokens. Each player starts with a "Troubleshooter" of the lowest security clearance rank, Red.
S. John Ross reviewed Paramilitary in White Wolf #45 (July, 1994), rating it a 3 out of 5 and stated that "The price for what you get is fair, and just about any Paranoia GM should enjoy the book. However, no need to think that Paramilitary is necessary in any sense of the word. Buy it if you've got the cash and need a fresh Alpha Complex fix ...
Paranoia is a humorous role-playing game set in a dystopian future along the lines of Nineteen Eighty-Four, Brave New World, Logan's Run, and THX 1138; however, the tone of the game is rife with black humor, frequently tongue-in-cheek rather than dark and heavy. Most of the game's humor is derived from the players' (usually futile) attempts to ...
S. John Ross reviewed The Paranoia Sourcebook in White Wolf #32 (July/Aug., 1992), rating it a 2 out of 5 and stated that "is it a good game? To be certain, it is less intelligent than the old Paranoia. West End is clearly aiming for a much younger and more general market. They seem willing to sacrifice a lot of smart comedy to acquire that ...
Paranoia Excessory Pack is a supplement which provides three copies of the following forms in triplicate with carbon paper: the R&D Experimental Equipment report form, the Equipment/Weapon/Vehicle request Form, and the Accusation of Treason/Termination Voucher Request Form.
Don Towers reviewed Paranoia Form Pack in Space Gamer/Fantasy Gamer No. 83. [1] Towers commented that "You should be selective as to whether you want to include this accessory into your games. The humor might wear off too quickly to be of lasting value, whereas the money spent on the usually well-written modules is of better value." [1]
The light-hearted role-playing game Paranoia was first published by West End Games (WEG) in 1984.Acute Paranoia, published by WEG in 1986, was the first supplement for the role-playing game, an 80-page softcover anthology edited by Greg Costikyan and Ken Rolston, with contributions by Erick Wujcik, Steve Maurer, Steve Crane, Mike Dawson, Steve Gilbert, Peter Corless, Dennis Sustare, Kevin ...