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Static avoids DLL Hell or more generally dependency hell and therefore can simplify development, distribution and installation. Another trade-off is memory used to load the library. With static linking, a smart linker only includes the code that is actually used, but for a dynamic library, the entire library is loaded into memory.
An illustration of the linking process. Object files and static libraries are assembled into a new library or executable. A linker or link editor is a computer program that combines intermediate software build files such as object and library files into a single executable file such a program or library.
In a statically built program, no dynamic linking occurs: all the bindings have been done at compile time.. Static builds have a very predictable behavior (because they do not rely on the particular version of libraries available on the final system), and are commonly found in forensic and security tools to avoid possible contamination or malfunction due to broken libraries on the examined ...
Static linking is linking at build time, such that the library executable code is included in the program. Dynamic linking is linking at run time; it involves building the program with information that supports run-time linking to a dynamic link library (DLL). For dynamic linking, a compatible DLL file must be available to the program at run ...
A program that is configured to use a library can use either static-linking or dynamic-linking.Historically, libraries could only be static. [4] For static-linking (), the library is effectively embedded into the programs executable file, while for dynamic-linking the library can be loaded at runtime from a shared location, such as system files.
musl was designed from scratch to allow efficient static linking and to have realtime-quality robustness by avoiding race conditions, internal failures on resource exhaustion, and various other bad worst-case behaviors present in existing implementations. [4]
There are two types of linking. Static linking is when the connection is made by the compiler, which is always prior to execution. Dynamic linking, however, is performed by the operating system (OS) just before, or even during, execution. Distribution time is the process of transferring a copy of a program to a user.
Instead of a static link, the references to the enclosing static frames may be collected into an array of pointers known as a display which is indexed to locate a desired frame. The depth of a routine's lexical nesting is a known constant, so the size of a routine's display is fixed.