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  2. Data binding - Wikipedia

    en.wikipedia.org/wiki/Data_binding

    Data binding. In computer programming, data-binding is a general technique that binds data sources from the provider and consumer together and synchronizes them. This is usually done with two data/information sources with different languages, as in XML data binding and UI data binding. In UI data binding, data and information objects of the ...

  3. Data access object - Wikipedia

    en.wikipedia.org/wiki/Data_Access_Object

    Data access object. In software, a data access object (DAO) is a pattern that provides an abstract interface to some type of database or other persistence mechanism. By mapping application calls to the persistence layer, the DAO provides data operations without exposing database details. This isolation supports the single responsibility principle.

  4. Intent (Android) - Wikipedia

    en.wikipedia.org/wiki/Intent_(Android)

    An Intent in the Android operating system is a software mechanism that allows users to coordinate the functions of different activities to achieve a task. An Intent is a messaging object [ 1] which provides a facility for performing late runtime binding between the code in different applications in the Android development environment.

  5. gRPC - Wikipedia

    en.wikipedia.org/wiki/GRPC

    License. Apache License 2.0. Website. grpc.io. gRPC (gRPC Remote Procedure Calls[2]) is a cross-platform high-performance remote procedure call (RPC) framework. gRPC was initially created by Google, but is open source and is used in many organizations. Use cases range from microservices to the "last mile" of computing (mobile, web, and Internet ...

  6. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Serialization. In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a ...

  7. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Model–view–viewmodel

    Model–view–viewmodel. Model–view–viewmodel (MVVM) is an architectural pattern in computer software that facilitates the separation of the development of a graphical user interface (GUI; the view)—be it via a markup language or GUI code—from the development of the business logic or back-end logic (the model) such that the view is not ...

  8. XML data binding - Wikipedia

    en.wikipedia.org/wiki/XML_data_binding

    XML data binding refers to a means of representing information in an XML document as a business object in computer memory. This allows applications to access the data in the XML from the object, rather than using the DOM or SAX to retrieve the data from a direct representation of the XML itself. It makes it possible to read and write XML data ...

  9. Late binding - Wikipedia

    en.wikipedia.org/wiki/Late_binding

    In C++, late binding (also called "dynamic binding") refers to what normally happens when the virtual keyword is used in a method's declaration. C++ then creates a so-called virtual table, which is a look-up table for such functions that will always be consulted when they are called. [7] Usually, the "late binding" term is used in favor of ...