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1970s in fashion. In 1971 hotpants and bell-bottomed trousers were popular fashion trends. Diane von Fürstenberg 's wrap dress, designed in the 1970s. Fashion in the 1970s was about individuality. In the early 1970s, Vogue proclaimed "There are no rules in the fashion game now" [1] due to overproduction flooding the market with cheap synthetic ...
The 1970s saw the development of some of the earliest video games, chiefly in the arcade game industry, but also several for the earliest video game consoles and personal computers. Notable games released in the 1970s included Computer Space , The Oregon Trail , Pong , Space Invaders , Asteroids , Galaxian , Combat , Breakout , Lunar Lander ...
This category has the following 12 subcategories, out of 12 total. Video games set in 1970 (4 P) Video games set in 1972 (8 P) Video games set in 1973 (6 P) Video games set in 1974 (6 P) Video games set in 1975 (10 P) Video games set in 1976 (8 P) Video games set in 1977 (5 P) Video games set in 1978 (5 P)
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics -based Asteroids in 1979, made possible by new ...
Cagoule. Calvin Klein (fashion house) Fur wedge cap. Capezio. Capri pants. Car coat. Cardigan (sweater) Castro clone. Soo Catwoman.
Halston. Roy Halston Frowick (April 23, 1932 – March 26, 1990), known mononymously as Halston, was an American fashion designer, who rose to international fame in the 1970s. Halston's minimalist, clean designs, which were often made of cashmere or ultrasuede, were a new phenomenon in the mid-1970s discotheques, and they redefined American ...
At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers and technicians with access to computers, primarily at research institutions and large companies. 1970 marked a crucial year in the transition of electronic games from academic to mainstream, with developments in chess artificial intelligence and in the concept of commercialized video ...
Simon is an electronic game of short-term memory skill invented by Ralph H. Baer and Howard J. Morrison, working for toy design firm Marvin Glass and Associates, [1] with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes ...