Search results
Results from the WOW.Com Content Network
The Getaway is an open world action-adventure game played from third-person view in which the player controls the two lead characters as they carry out their missions for game progression. Both of the characters can perform a series of physical tasks such as walking, sprinting, rolling, shooting, and taking cover during a gunfight.
The Getaway: Black Monday is a 2004 action-adventure video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It is a sequel to 2002's The Getaway . The Getaway: Black Monday is set in London, with new characters. [ 1 ]
The Getaway (pinball machine), a 1992 pinball machine made by Williams; The Getaway, 2002, the first game in the video game series The Getaway; The Getaway: Black Monday, 2004, the second game in the video game series The Getaway; The Getaway 3, a cancelled third game in the video game series The Getaway
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Team Soho was a British video game developer based in Soho, London. It was formerly the video game development division of Sony Computer Entertainment Europe before being spun off to develop The Getaway series; a second unit at Cambridge would later be spun off as SCEE Cambridge Studio. The company was founded in 1994.
The “Jet Lag: The Game” creators Sam Denby, Ben Doyle and Adam Chase have set their next reality travel competition series, “The Getaway,” to debut this summer on indie streamer Nebula.
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
London Studio was established in 2002 following the merger of SCEE Studio Camden (formerly a division of Psygnosis) and Team Soho, the developer behind The Getaway. [2] As London Studio, the studio developed the SingStar series, which became extremely popular and helped broaden the appeal of the PlayStation 2 beyond the typical demographics of young male gamers.