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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  3. Sprite (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Sprite_(computer_graphics)

    In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.

  4. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  5. Characters of Undertale and Deltarune - Wikipedia

    en.wikipedia.org/wiki/Characters_of_Undertale...

    Frisk is a child from the Surface and the main playable character of Undertale, who searches for a means to escape the Underground after falling into it. They are not nameable by the player—in an act of misdirection, the player is asked to name the "fallen human" without specifying whether it is the protagonist.

  6. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  7. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    The light on the bright background bleeds on the darker areas, such as the walls and the characters. An example of bloom in a picture taken with a camera. Note the blue fringe that is particularly noticeable along the right edge of the window.

  8. Order-independent transparency - Wikipedia

    en.wikipedia.org/wiki/Order-independent_transparency

    The A-buffer is a computer graphics technique introduced in 1984 which stores per-pixel lists of fragment data (including micro-polygon information) in a software rasteriser, REYES, originally designed for anti-aliasing but also supporting transparency.

  9. Fancy Pants (video game series) - Wikipedia

    en.wikipedia.org/wiki/Fancy_Pants_(video_game...

    Both worlds of Fancy Pants Adventures contain different kinds of small trophies that can be collected while playing the game. [5] At the end of each world of Fancy Pants Adventures players fight a boss. In World 1 the boss is an angry penguin, [6] who Fancy Pants Man accidentally falls upon and wakes from sleeping.