Search results
Results from the WOW.Com Content Network
“It’s very much of a piece connected to this longer history of how white women, going back to white women who were part of the slave-owning class of this country, behaved in brutal and violent ...
In a 1998 study conducted by Tracy L. Dietz, professor of Sociology and Anthropology at the University of Central Florida, sampled 33 prominent Nintendo and Sega games and found that nearly 80 percent of the video games had some violence and aggression as part of the main strategy or object. Dietz claimed that violence was directed specifically ...
Over time, "teen gamers" can become unaware of their surroundings and lack social interaction in real life. According to the article by Hygen Beate in 2019 mention the video game violence can impact an individual's essential social skills such as their emotions, behavior towards others, listening and understanding ability, responding or communicating, knowing verbal and non-verbal cues ...
In studies performed to assess the reactions of young males exposed to violent or sexist rap or music videos, participants reported an increased likelihood that they would engage in violence, a greater acceptance of violence, and a greater acceptance of violence against women than did those who were not exposed to these videos.
The account that clicked on YouTube's suggestions was soon flooded with graphic videos about school shootings, tactical gun t YouTube’s recommendations send violent and graphic gun videos to 9 ...
The imagery of women being sexually victimized in advertisements, pornography, films and music videos has been shown to increase support for violence toward women. [ 1 ] [ 3 ] In a study published in 2008, it was found that in nearly 2,000 print advertisements of 58 magazines popular in the United States, 50% of ads depicted women as sex ...
After the discovery of the Robert E. Crimo III's disturbing YouTube posts, the company is facing renewed questions over content moderation.
Since as early as the 1970s, video games have been criticized for having violent content that psychologically influence players. In 1982, the Surgeon General C. Everett Koop asserted that video games may be affecting the health and well-being of young people and were potentially addictive. [1]