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  2. Recurring elements in the Final Fantasy series - Wikipedia

    en.wikipedia.org/wiki/Recurring_elements_in_the...

    The logo of the Final Fantasy series Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the ...

  3. Ivalice - Wikipedia

    en.wikipedia.org/wiki/Ivalice

    Ivalice was created by Yasumi Matsuno as a fictional world with its own identity; a medieval-like world where magic and machine exist together. The usual elements of Final Fantasy, such as Chocobos, crystals and magic spells, blend into the setting.

  4. Final Fantasy Mystic Quest - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_Mystic_Quest

    Like previous games in the series, Final Fantasy Mystic Quest is presented in a top-down perspective, with players directly navigating the main character around the world to interact with objects and people. The game features a unique way of traveling the world map. Unlike past Final Fantasy games, players cannot freely roam the world map ...

  5. Final Fantasy IV - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_IV

    Final Fantasy IV was ported again by Tose for the Game Boy Advance and published as Final Fantasy IV Advance (ファイナルファンタジーIVアドバンス, Fainaru Fantajī Fō Adobansu). It was released in North America by Nintendo of America on December 12, 2005; in Japan by Square Enix on December 15; in Australia on February 23, 2006 ...

  6. List of fantasy worlds - Wikipedia

    en.wikipedia.org/wiki/List_of_fantasy_worlds

    The world in which Final Fantasy X and Final Fantasy X-2 take place. Final Fantasy X: 2001: V Temerant: Patrick Rothfuss: The setting for The Name of the Wind and The Wise Man's Fear. The Name of the Wind: 2007: N Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension".

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  8. List of Square Enix companion books - Wikipedia

    en.wikipedia.org/wiki/List_of_Square_Enix...

    Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.

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