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  2. Virtual Reality (journal) - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_(journal)

    Virtual Reality is a peer-reviewed open access scientific journal published by Springer Science+Business Media covering research on virtual reality, augmented reality, and mixed reality applications. [1] The editors-in-chief are Daniel Ballin (Ideas Crucible) and Robert D. Macredie (Brunel University London). [2]

  3. IEEE Transactions on Visualization and Computer Graphics

    en.wikipedia.org/wiki/IEEE_Transactions_on...

    IEEE Transactions on Visualization and Computer Graphics is a peer-reviewed scientific journal published by the IEEE Computer Society. It covers subjects related to computer graphics and visualization techniques, systems, software, hardware, and user interface issues. [1] [2] TVCG has been considered the top journal in the field of ...

  4. Virtual Reality journal - Wikipedia

    en.wikipedia.org/?title=Virtual_Reality_journal&...

    Virtual Reality (journal) This page is a redirect. The following categories are used to track and monitor this redirect: From a page move: This is a redirect from a ...

  5. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  6. David Passig - Wikipedia

    en.wikipedia.org/wiki/David_Passig

    Passig, David and Levin, Haya (2000). Gender Preferences for Multimedia Interfaces. Journal of Computer Assisted Learning. 16(1), 64–71. Blackwell Science. Passig, David & Eden, Sigal (2000) Enhancing the Induction Skill of Deaf and Hard-of-Hearing Children with Virtual Reality Technology. Journal of Deaf Studies and Deaf Education. 5(3), 277 ...

  7. Carolina Cruz-Neira - Wikipedia

    en.wikipedia.org/wiki/Carolina_Cruz-Neira

    In January, she was invited by Dell to participate in the “VR for Good” panel at the 2018 Consumer Electronics Show to demonstrate how innovators are using virtual reality to make a positive impact on society. [14] Since June 2019, she has served as Chief Editor of VR and Industry for Frontier's in Virtual Reality Journal. [citation needed]

  8. David M. Ewalt - Wikipedia

    en.wikipedia.org/wiki/David_M._Ewalt

    David M. Ewalt was the Science & Technology Editor at The Messenger. [3] Previously he was Editor in Chief of Gizmodo, [4] an editor at The Wall Street Journal and Reuters, and wrote for a wide range of media outlets including The Wall Street Journal and New York magazine. [5]

  9. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality.The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.