enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Histogram of oriented gradients - Wikipedia

    en.wikipedia.org/wiki/Histogram_of_oriented...

    R-HOG blocks are generally square grids, represented by three parameters: the number of cells per block, the number of pixels per cell, and the number of channels per cell histogram. In the Dalal and Triggs human detection experiment, the optimal parameters were found to be four 8x8 pixels cells per block (16x16 pixels per block) with 9 ...

  3. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    The PPU's video memory layout allows choosing one subpalette for each 16×16 pixel area of the background. (A special video mode of the MMC5 mapper overrides this, assigning a subpalette to each 8×8-pixel tile.) Sprites have an additional set of four 3-color subpalettes (with color 0 being transparent in each) and every 8x8 or 8x16 pixels can ...

  4. Macroblock - Wikipedia

    en.wikipedia.org/wiki/Macroblock

    In H.261, the first video codec to use macroblocks, transform blocks have a fixed size of 8×8 samples. [1] In the YCbCr color space with 4:2:0 chroma subsampling, a 16×16 macroblock consists of 16×16 luma (Y) samples and 8×8 chroma (Cb and Cr) samples. These samples are split into four Y blocks, one Cb block and one Cr block.

  5. List of 8-bit computer hardware graphics - Wikipedia

    en.wikipedia.org/wiki/List_of_8-bit_computer...

    On the Sinclair QL two video modes were available, 256×256 pixels with 8 RGB colors and per-pixel flashing, or 512×256 pixels with four colors: black, red, green and white. The supported colors could be stippled in 2×2 blocks to simulate up to 256 colors, an effect which did not copy reliably on a TV, especially over an RF connection.

  6. JPEG - Wikipedia

    en.wikipedia.org/wiki/JPEG

    The image is split into blocks of 8×8 pixels, and for each block, each of the Y, C B, and C R data undergoes the discrete cosine transform (DCT). A DCT is similar to a Fourier transform in the sense that it produces a kind of spatial frequency spectrum. The amplitudes of the frequency components are quantized. Human vision is much more ...

  7. HuffPost Data

    projects.huffingtonpost.com

    Interactive maps, databases and real-time graphics from The Huffington Post

  8. File:Minecraft cube.svg - Wikipedia

    en.wikipedia.org/wiki/File:Minecraft_cube.svg

    English: Inaccurate vector version of a grass block from the game Minecraft. A cube like this is used as program icon, favicon, Apple touch icon etc. in the game and therefore a well known part of the Minecraft trademark. The vector version was made from scratch in Inkscape.

  9. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    G. Andrew Stone's Block Designer 3.00 Game-Maker developed from a series of modification tools for a top-down competitive maze game called Labyrinth , [ 7 ] designed by Andrew Stone in January 1991. Although the engine is different, [ 8 ] Labyrinth shared code and file formats with the later XFERPLAY engine and graphical resources with several ...