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Hand of cards during a game. The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary pac
A collectible card game (CCG), also called a trading card game (TCG) among other names, [note 1] is a type of card game that mixes strategic deck building elements with features of trading cards. [2] It was introduced with Magic: The Gathering in 1993.
This is a list of known collectible card games.Unless otherwise noted, all dates listed are the North American release date. This contains games backed by physical cards; computer game equivalents are generally called digital collectible card games and are catalogued at List of digital collectible card games
Chaotic Trading Card Game; Codename: Kids Next Door Trading Card Game; Conan Collectible Card Game; Counter (collectible card games) The Crow (card game) Cube (collectible card game variation) Cyberpunk (collectible card game)
For example: in checkers, if a player jumps an opponent's piece, that piece is captured. Captured pieces are typically removed from the game. In some games, captured pieces remain in hand and can be reentered into active play (e.g. shogi, Bughouse chess). See also Game mechanics § Capture/eliminate. card
A card dealt face up (either to a player in a game such as stud or to the board in a community card game) that could create a strong hand for someone. scoop In high-low split games, to win both the high and the low halves of the pot. second barrel See barreling second pair In community card poker games, a pair of cards of the second-top rank on ...
The trick-taking genre of card games is one of the most common varieties, found in every part of the world. The following is a list of trick-taking games by type of pack:
As an alternative to classifying games by equipment, they can also be classified according to the elements of chance involved. In game theory, two fundamentally different elements of chance can play a role: Chance due to outcome uncertainty, e.g. due to dice rolls or due to unknown cards being dealt during the game.