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As the car approaches a loop, the direction of a passenger's inertial velocity points straight ahead at the same angle as the track leading up to the loop. As the car enters the loop, the track guides the car up, moving the passenger up as well. This change in direction creates a feeling of extra gravity as the passenger is pushed down into the ...
In terms of a displacement-time (x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the slope of the tangent line to the curve at any point, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.
where is velocity of point A, angular velocity of wheel and vector from point P to A. The further a point in the wheel is from the instant center P, the proportionally larger its speed. Therefore, the point at the top of the wheel moves in the same direction as the center M of the wheel, but twice as fast, since it is twice the distance away ...
[59] [60] A fluid is described by a velocity field, i.e., a function (,) that assigns a velocity vector to each point in space and time. A small object being carried along by the fluid flow can change velocity for two reasons: first, because the velocity field at its position is changing over time, and second, because it moves to a new location ...
Because the velocity v is tangent to the circular path, no two velocities point in the same direction. Although the object has a constant speed , its direction is always changing. This change in velocity is caused by an acceleration a , whose magnitude is (like that of the velocity) held constant, but whose direction also is always changing.
In physics, angular velocity (symbol ω or , the lowercase Greek letter omega), also known as angular frequency vector, [1] is a pseudovector representation of how the angular position or orientation of an object changes with time, i.e. how quickly an object rotates (spins or revolves) around an axis of rotation and how fast the axis itself changes direction.
The state of an orbiting body at any given time is defined by the orbiting body's position and velocity with respect to the central body, which can be represented by the three-dimensional Cartesian coordinates (position of the orbiting body represented by x, y, and z) and the similar Cartesian components of the orbiting body's velocity.
A twist is a screw used to represent the velocity of a rigid body as an angular velocity around an axis and a linear velocity along this axis. All points in the body have the same component of the velocity along the axis, however the greater the distance from the axis the greater the velocity in the plane perpendicular to this axis.