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  2. Google Native Client - Wikipedia

    en.wikipedia.org/wiki/Google_Native_Client

    Google Native Client (NaCl) is a discontinued sandboxing technology for running either a subset of Intel x86, ARM, or MIPS native code, or a portable executable, in a sandbox. It allows safely running native code from a web browser , independent of the user operating system , allowing web apps to run at near-native speeds, which aligns with ...

  3. Google App Runtime for Chrome - Wikipedia

    en.wikipedia.org/wiki/Google_App_Runtime_for_Chrome

    ARC builds upon the Google Native Client. [10] The Native Client platform is being extended with a POSIX-compatible layer on top of the NaCl Integrated Runtime and Pepper APIs [11] which emulate the Linux environment in the foundation of an Android phone. This then allows running an almost unchanged Dalvik VM in a sandboxed environment.

  4. Google+ and Native Client: A safe haven for hardcore ... - AOL

    www.aol.com/news/2012-03-09-google-native-client...

    During the Game Developers Conference in San Francisco, Google developer advocate Colt McAnlis pimped the company's newest technology for web-based gaming: Native Client. What it does

  5. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [46] Roblox operates annual Easter egg hunts [52] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...

  6. ZeroVM - Wikipedia

    en.wikipedia.org/wiki/ZeroVM

    ZeroVM is an open source light-weight virtualization and sandboxing technology. It virtualizes a single process using the Google Native Client platform. Since only a single process is virtualized (instead of a full operating system), the startup overhead is in the order of 5 ms.

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  8. ChromeOS - Wikipedia

    en.wikipedia.org/wiki/ChromeOS

    Although the Google Native Client has been available on ChromeOS since 2010, [57] there originally were few Native Client apps available, and most ChromeOS apps were still web apps. However, in June 2014, Google announced at Google I/O that ChromeOS would both synchronise with Android phones to share notifications and begin to run Android apps ...

  9. WebAssembly - Wikipedia

    en.wikipedia.org/wiki/WebAssembly

    WebAssembly was first announced in 2015, [17] and the first demonstration was executing Unity's Angry Bots in Firefox, [18] Google Chrome, [19] and Microsoft Edge [Legacy]. [20] The precursor technologies were asm.js from Mozilla and Google Native Client, [21] [22] and the initial implementation was based on the feature set of asm.js. [23] [note 1]