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  2. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    e. In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement. Unlike other for loop constructs, however, foreach loops [1] usually maintain no explicit counter: they essentially say "do this to everything in this ...

  3. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    v. t. e. In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is ...

  4. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Control flow. v. t. e. In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

  5. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    C# uses the collection classes provided by the .NET Framework. The most commonly used associative array type is System.Collections.Generic.Dictionary<TKey, TValue>, which is implemented as a mutable hash table. The relatively new System.Collections.Immutable package, available in .NET Framework versions 4.5 and above, and in all versions of ...

  6. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables. All code belongs to classes and all values are objects.

  7. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling. Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  8. Off-by-one error - Wikipedia

    en.wikipedia.org/wiki/Off-by-one_error

    A do-while loop is guaranteed to run at least once. Array-related confusion may also result from differences in programming languages. Numbering from 0 is most common, but some languages start array numbering with 1. Pascal has arrays with user-defined indices. This makes it possible to model the array indices after the problem domain.

  9. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    Iterator. In computer programming, an iterator is an object that progressively provides access to each item of a collection, in order. [1][2][3] A collection may provide multiple iterators via its interface that provide items in different orders, such as forwards and backwards. An iterator is often implemented in terms of the structure ...