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Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]
iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...
MuvizuPlay is pre-packed with a variety of two-legged characters, objects, effects and pre-made animations which users can use to fit their own stories. The software also supports custom objects, character textures, object textures, dialogue (including the ability to lip-sync automatically) and sound effects allowing a wide variety of ...
GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language (GML), which can be used to develop more advanced games that could not be created just by using the visual programming features.
Havok Animation provides efficient playback and compression of character animations in games, and features such as inverse kinematics. Havok Script (discontinued): Havok Script is a Lua-compatible virtual machine designed for video game development. It is shipped as part of the Havok Script Studio.
FPS Creator (also known as FPSC) was created in 2005 and has a 3D editor with drag-and-drop controls to place elements like walls, doors, enemies, and weapons. It also used custom scripts to control nearly every aspect of the game, from enemy AI to how doors opened. FPS Creator was popular with users, who enjoyed making their own games.
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Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.