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BUNDLAR: No-code augmented reality platform for creating, managing and publishing augmented reality. echo3D: 2018 AR content management systems 3D asset management platform for managing, updating, and streaming 3D/AR/VR content in real-time Effect House: 2022 [4] AR development toolkits TikTok's AR filter creation tool released from Beta in ...
3D Viewer (formerly Mixed Reality Viewer and before that, View 3D) [2] [3] [4] is a 3D computer graphics viewer and augmented reality application that was first included in Windows 10 1703. It supports the .fbx , .3mf , .obj , and .stl and many more file formats [ 5 ] listed in features section.
OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium.
ARCore, also known as Google Play Services for AR, is a software development kit developed by Google that allows for augmented reality (AR) applications to be built. ARCore has been integrated into a multitude of devices. [2]
Augment created a mobile app of the same name, used to visualize 3D models in augmented reality and a web application called Augment Manager for 3D content management. The company is based in Paris, France , and was founded in October 2011 by Jean-François Chianetta, Cyril Champier, and Mickaël Jordan.
WebAR, previously known as the Augmented Web, is a web technology that allows for augmented reality functionality within a web browser. It is a combination of HTML, Web Audio, WebGL, and WebRTC. [1] From 2020s more known as web-based Augmented Reality or WebAR, which is about the use of augmented reality elements in browsers.
An advanced artificial intelligence created by OpenAI, a company founded by genius billionaire Elon Musk, recently penned an op-ed for The Guardian that was so convincingly human many readers were ...
The platform was first developed by Oculus VR for the embedded operating system on the Oculus Rift DK1 (Development Kit 1), which was released to developers in 2013. Development of the software platform increased following the March 2014 acquisition of Oculus VR (now the Reality Labs division of Meta).