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A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
The colon separates the code point from the bitmap. In this example, the glyph is 8 pixels wide, so the bit string is 32 hexadecimal digits long. The bit string begins with 8 zeros, so the top 4 rows will be empty (2 hexadecimal digits per 8 bit byte, with 8 bits per row for an 8 pixel-wide glyph).
The following other wikis use this file: Usage on ar.wikipedia.org مستخدم:خالد المطيري المطيري; Usage on br.wikipedia.org
For example, consider the color where the red/green/blue values are decimal numbers: red=123, green=58, blue=30 (a hardwood brown color). The decimal numbers 123, 58, and 30 are equivalent to the hexadecimal numbers 7B, 3A, and 1E, respectively. The hex triplet is obtained by concatenating the six hexadecimal digits together, 7B3A1E in this ...
In the table below, the column "ISO 8859-1" shows how the file signature appears when interpreted as text in the common ISO 8859-1 encoding, with unprintable characters represented as the control code abbreviation or symbol, or codepage 1252 character where available, or a box otherwise. In some cases the space character is shown as ␠.
It must be noted that not all systems using 16-bit color depth employ the 16-bit, 32-64-32 level RGB palette. Platforms like the Sharp X68000 home computer or the Neo Geo video game console employs the 15-bit RGB palette (5 bits are used for red, green, and blue), but the last bit specifies a less significant intensity or luminance.
Base32 is an encoding method based on the base-32 numeral system.It uses an alphabet of 32 digits, each of which represents a different combination of 5 bits (2 5).Since base32 is not very widely adopted, the question of notation—which characters to use to represent the 32 digits—is not as settled as in the case of more well-known numeral systems (such as hexadecimal), though RFCs and ...
Each Unicode code point is encoded either as one or two 16-bit code units. Code points less than 2 16 ("in the BMP") are encoded with a single 16-bit code unit equal to the numerical value of the code point, as in the older UCS-2. Code points greater than or equal to 2 16 ("above the BMP") are encoded using two 16-bit code units.