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The variadic template feature of C++ was designed by Douglas Gregor and Jaakko Järvi [1] [2] and was later standardized in C++11. Prior to C++11, templates (classes and functions) could only take a fixed number of arguments, which had to be specified when a template was first declared.
In the above example, the function Base<Derived>::interface(), though declared before the existence of the struct Derived is known by the compiler (i.e., before Derived is declared), is not actually instantiated by the compiler until it is actually called by some later code which occurs after the declaration of Derived (not shown in the above ...
Tuples are collections composed of heterogeneous objects of pre-arranged dimensions. A tuple can be considered a generalization of a struct's member variables. The C++11 version of the TR1 tuple type benefited from C++11 features like variadic templates. To implement reasonably, the TR1 version required an implementation-defined maximum number ...
The use of templates as a metaprogramming technique requires two distinct operations: a template must be defined, and a defined template must be instantiated.The generic form of the generated source code is described in the template definition, and when the template is instantiated, the generic form in the template is used to generate a specific set of source code.
Product type (also called a tuple), a record in which the fields are not named; String, a sequence of characters representing text; Union, a datum which may be one of a set of types; Tagged union (also called a variant, discriminated union or sum type), a union with a tag specifying which type the data is
The basic variadic facility in C++ is largely identical to that in C. The only difference is in the syntax, where the comma before the ellipsis can be omitted. C++ allows variadic functions without named parameters but provides no way to access those arguments since va_start requires the name of the last fixed argument of the function.
Folds can be regarded as consistently replacing the structural components of a data structure with functions and values. Lists, for example, are built up in many functional languages from two primitives: any list is either an empty list, commonly called nil ([]), or is constructed by prefixing an element in front of another list, creating what is called a cons node ( Cons(X1,Cons(X2,Cons ...
Common examples are the use of reserved values, where, for example, a function returning a positive number may return -1 to indicate failure, and sentinel values, most often used in tagged pointers. Sometimes, untagged unions are used to perform bit-level conversions between types, called reinterpret casts in C++.