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Djambi (also described as "Machiavelli's chessboard") is a board game and a chess variant for four players, invented by Jean Anesto in 1975. The rulebook in French describes the game, the pieces and the rules in a humorous and theatrical way, clearly stating that the game pieces are intended to represent all wrongdoings in politics.
Arimaa / ə ˈ r iː m ə / ⓘ (ə-REE-mə) is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans.
Endgame tablebases are computerized databases that contain precalculated exhaustive analyses of positions with small numbers of pieces remaining on the board. Tablebases have solved chess to a limited degree, determining perfect play in a number of endgames, including all non-trivial endgames with no more than seven pieces or pawns (including the two kings).
The board is placed between the two players such that the eight rows of nine squares run left to right. The pieces are placed so that from left to right the following numbers appear face up: 5, 1, 2, 6, 1, 6, 2, 1, 5, with the "key piece" (equivalent to the king in chess, which has a "1" on each face) appearing in the middle and the 3s facing towards the controlling player.
Pieces and pawns move and capture the same as they do in standard chess, except for two new pieces, and the pawn's ability to advance to the players' fifth ranks in a single move from either their second or third ranks. Wildebeest chess differs from the standard game in that a win can be achieved either by checkmate or stalemate. In both cases ...
Three-Player Chess: [15] Played on a 96-cell board, the patent for this game provides suggested rules whereby kings are captured, and the player with the last-remaining king wins. The pieces of an eliminated player remain on the board and may be captured. A player may move into check.
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