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  2. Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Memento_pattern

    One example of how this can be used is to restore an object to its previous state (undo via rollback), another is versioning, another is custom serialization. The memento pattern is implemented with three objects: the originator, a caretaker and a memento. The originator is some object that has an internal state.

  3. Category:Articles with example Java code - Wikipedia

    en.wikipedia.org/wiki/Category:Articles_with...

    Comparison of C Sharp and Java; Class (computer programming) Closure (computer programming) Command pattern; Command-line argument parsing; Comment (computer programming) Comparison of programming languages (algebraic data type) Composite entity pattern; Composite pattern; Conditional operator; Constant (computer programming) Continuation ...

  4. Undo - Wikipedia

    en.wikipedia.org/wiki/Undo

    With memento pattern the internal state of an object is stored. The object in which the state is saved, is called memento and is organized through the memento originator. This returns a memento, initialized with information of the current state, when undo is executed, so that the state can be checked. The memento is only visible for the originator.

  5. Talk:Memento pattern - Wikipedia

    en.wikipedia.org/wiki/Talk:Memento_pattern

    Having the Java example stay and the C# example go is baseless (i.e. there is no evidence of superiority of either language neither in usage statistics nor in functionality, they are two completely different languages if you actually know them, and the only reason for C# example to go seems to be because the Java code was written first before ...

  6. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In the following example, a Mediator object controls the values of several Storage objects, forcing the user code to access the stored values through the mediator. When a storage object wants to emit an event indicating that its value has changed, it also goes back to the mediator object (via the method notifyObservers ) that controls the list ...

  7. Strategy pattern - Wikipedia

    en.wikipedia.org/wiki/Strategy_pattern

    In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives runtime instructions as to which in a family of algorithms to use.

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  9. Initialization-on-demand holder idiom - Wikipedia

    en.wikipedia.org/wiki/Initialization-on-demand...

    The implementation of the idiom relies on the initialization phase of execution within the Java Virtual Machine (JVM) as specified by the Java Language Specification (JLS). [3] When the class Something is loaded by the JVM, the class goes through initialization. Since the class does not have any static variables to initialize, the ...