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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively.
Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs. [2]
Based on the GeForce FX's video-engine (VPE), PureVideo re-used the MPEG-1/MPEG-2 decoding pipeline, and improved the quality of deinterlacing and overlay-resizing. Compatibility with DirectX 9's VMR9 renderer was also improved.
GeForce Now should be one of the tabs at the top of the account page. When you click on it, it’ll tell you what kind of subscription you have: Free or Founders. Click on “Manage,” and the ...
GeForce Now [6] [7] Apex Legends: Steam EA PS4 XBO Switch PS5 XBSX/XBSS GeForce Now [8] Aragami: Linux Mac GOG Steam XBO Switch Luna [9] Ark: Survival Ascended: Steam MS PS5 XBSX/XBSS [10] Ark: Survival Evolved: Linux Mac Steam Epic GeForce Now [11] [12] MS XBO Xbox Cloud Gaming: iOS Android Armello: Steam PS4 XBO Switch [13] The Ascent: MS XBO ...
The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...
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G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...