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Star Trek The Motion Picture: 14 Official Blueprints: Andrew G. Probert 1980 (Loose Sheets) 14 19" x 13" Star Trek: Starship Spotter: Adam "Mojo" Lebowitz & Robert Bonchune 2001 (Perfect Bound) 128 7.4" x 9.1" Star Fleet Technical Supplements Booklet No. 1: Andres Castineiras 1977 (Staple) 5 8.5" x 11" Federation Reference Series Volume 1
Starship class schematics, seen in background bridge displays in the Kobayashi Maru test in Star Trek II: The Wrath of Khan; and; USS Enterprise plans, used in Star Trek III: The Search for Spock in a monitor display when the seal on Spock's living quarters is broken.
In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. [224] The successor's engine, X-ray 1.6.02, became available too. [ 225 ] [ 226 ] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat ...
Carlson was interested in the concept and the two of them went to work. Using Starfleet Reference Database as a framework, they named the project Memory Alpha, after the Federation's central library from the TOS episode "The Lights of Zetar". [7] Memory Alpha officially launched on December 5, 2003, as a section of the Star Trek Minutiae ...
After rejecting the idea of using CGI for special effects and shooting miniatures, the producers hired ILM—which worked extensively on the Star Trek films—to build a pair of Enterprise models. Six modelmakers, led by Star Trek film veteran Greg Jein, built the models for $75,000. [35] Another model was created midway through the third ...
Star Trek novels and other media depict a second five-year mission under Kirk's command between the events of the first and second films. [1] Captain Spock commands the Enterprise, serving as a training ship, at the beginning of Star Trek II: The Wrath of Khan in 2285. [1] Kirk assumes command to investigate problems at space station Regula 1.
Star Trek is a text-based strategy video game based on the Star Trek television series in which the player, controlling the USS Enterprise starship, flies through the galaxy and hunts down Klingon warships within a time limit. The game starts with a short text description of the mission before allowing the player to enter commands.
Star Trek: Starship Creator Warp II was the second Star Trek game to be published by Simon & Schuster. [5] Writer Peter David and his wife Kathleen O'Shea David wrote ten missions for the game, but only three were used. [6] The game was released internationally in both the United States on June 12, 2000, and in the United Kingdom that same year ...