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  2. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    High action video games, such as fighting or racing games, require the user's constant attention and in the process the skill of concentration is sharpened. The overcoming of the condition known as dyslexia is also considered an improvement due to the continuous utilization of controllers for the video games.

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games can create new social and cultural worlds that may not have been available to everyone in the past. These worlds can help people learn by integrating thinking, social interaction, and technology, all in service of doing things they care about. [1] Video games are important because they let people participate in and experience new worlds.

  4. Attention management - Wikipedia

    en.wikipedia.org/wiki/Attention_management

    The scarcity of attention is the underlying assumption for attention management; the researcher Herbert A. Simon pointed out that when there is a vast availability of information, attention becomes the more scarce resource as human beings cannot digest all the information. [6] Fundamentally, attention is limited by the processing power of the ...

  5. Psychomotor vigilance task - Wikipedia

    en.wikipedia.org/wiki/Psychomotor_vigilance_task

    A psychomotor vigilance task (PVT) is a sustained-attention, reaction-timed task that measures the consistency with which subjects respond to a visual stimulus.Research indicates increased sleep debt or sleep deficit correlates with deteriorated alertness, slower problem solving, declined psychomotor skills, and increased rate of false responses.

  6. Attentional control - Wikipedia

    en.wikipedia.org/wiki/Attentional_control

    Attentional control, commonly referred to as concentration, refers to an individual's capacity to choose what they pay attention to and what they ignore. [1] It is also known as endogenous attention or executive attention. In lay terms, attentional control can be described as an individual's ability to concentrate.

  7. Attention - Wikipedia

    en.wikipedia.org/wiki/Attention

    Attention is best described as the sustained focus of cognitive resources on information while filtering or ignoring extraneous information. Attention is a very basic function that often is a precursor to all other neurological/cognitive functions. As is frequently the case, clinical models of attention differ from investigation models.

  8. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/.../play/freeze-tag-games/concentration

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time. ... Science & Tech. Sports. Weather. 24/7 Help ...

  9. Science project - Wikipedia

    en.wikipedia.org/wiki/Science_project

    A science project is an educational activity for students involving experiments or construction of models in one of the science disciplines. Students may present their science project at a science fair, so they may also call it a science fair project. Science projects may be classified into four main types.