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Multiplayer BattleTech: 3025 is a PC MMORPG developed by Kesmai during the same period as Microsoft's MechWarrior 4: Vengeance.The game occupies the fictional 31st century universe of BattleTech and focuses centrally on the large robotic war machines called BattleMechs ('Mechs) and the individuals who pilot them.
BattleTech 3025 (Later 3026)* 1991-Volunteers: MUSE BattleTech 3056* 1993-Volunteers: MUSE BattleTech 3030* 1994-Volunteers: MUSE (Later incarnation changed to TinyMUX code after the success of the spinoff game Varxsis) BattleTech: The Frontier Lands* Inner Sphere 3028* MUX: Invasion3042* 2006-2014: Volunteers: Windows MechWarrior: Living ...
BattleTech Record Sheets are a series of record sheets for mecha and military vehicles. BattleTech Record Sheets 3025 & 3026 has 224 pages containing more than 200 records compiled from BattleTech Technical Readout: 3025 and BattleTech Technical Readout: 3026, and BattleTech Record Sheets 3055 & 3058 has 256 pages with 250 sheets compiled from BattleTech Technical Readout: 3055 and BattleTech ...
BattleTech is a wargaming and military science ... BattleTech is played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly 12-metre-tall ...
BattleTech shares a setting with the original board game, now called Classic BattleTech.The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called battlemechs ('mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere.
The logo of BattleTechnology magazine.. BattleTechnology is a magazine that was published irregularly between 1987 and 1995 by Pacific Rim Publishing Company dedicated to BattleTech, a tabletop game of futuristic combat published at the time by FASA Corporation.
BattleTech is a turn-based multiplayer game, typically played on a map divided into hexagonal grids with figurines or counters representing military units. Paper record sheets provide detailed information about each unit, including its armament, armor and equipment, and are used to track damage, heat buildup, ammunition and various other data.
Red Planet was the first non-BattleTech game added, and involved racing through the mining tunnels of Mars using vectored thrust mining hover-crafts. However, rapid advances in arcade games and online games meant that the Japanese Centers began closing in 1995, and by 2000 no BattleTech Centers remained operational in Japan.