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The game came in two variations: 1 vs. 100 Live and 1 vs. 100 Extended Play. [1] The Live version was hosted by Chris Cashman in North America [2] and James McCourt in the UK and Ireland, [3] and places a single contestant as "The One" against a group of 100 that make up "The Mob", with the rest of the players making up "The Crowd".
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The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.
This is a list of Xbox 360 games that were released via retail disc, digital download or as part of the Xbox Live Arcade (XBLA) program. [note 1] There are 2154 games across both lists. Games with the Xbox One forward compatibility identifier are also compatible with Xbox Series X and Series S (though only digital games in the case of the ...
Dash of Destruction (also known as Doritos Dash of Destruction) is a racing advergame developed by indie developer NinjaBee for the Xbox 360's Xbox Live Arcade service. It was released on December 17, 2008, for free. The concept originated from gamer Mike Borland, winner of Doritos-sponsored "Unlock Xbox" competition. [1]
Five years after the Xbox 360's debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. [39] Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network ...
The site is a member of the Xbox Community Developer Program, and as of July 2019, TrueAchievements has over 400,000 registered users including the two highest-scoring Xbox players. [ 3 ] [ 4 ] In 2014, the TrueAchievements Xbox One application was made available to allow users to access several of the site's features directly on their consoles.
As Microsoft transitioned from the Xbox 360 to the Xbox One, the Xbox Live Indie Games program was not brought over to the new platform. The XNA software was discontinued in 2013, and in September 2015, Microsoft emailed developers outlining the end-of-life of the Xbox Live Indie Games program. [ 30 ]