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The DualSense (CFI-ZCT1W) is the PlayStation 5's controller. Unveiled on April 7, 2020, [53] It is based on the DualShock 4 controller; changes to its design and capabilities were influenced by discussions with game designers and players. It weighs 280 g (9.9 oz) and has dimensions of 160 mm × 66 mm × 106 mm (6.3 in × 2.6 in × 4.2 in).
Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company that is a major subsidiary of Sony Group Corporation. It primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments.
The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array. [2] It is the successor to the EyeToy for the PlayStation 2, which was released in 2003.
Sony suggests that the DualSense, along with the console’s Tempest 3D AudioTech, “will deliver a new feeling of immersion to players.”
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment.It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North America, and South Korea, and was released worldwide a week later.
The competition within the video game console market as subset of the video game industry is an area of interest to economics with its relatively modern history, its rapid growth to rival that of the film industry, and frequent changes compared to other sectors. [50] [10]
The EyeToy is a color webcam for use with the PlayStation 2.Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone.
The 1962 video game Spacewar! initially used toggle switches built into the computer readout display to control the game. These switches were awkward and uncomfortable to use, so Alan Kotok and Bob Saunders built and wired in a detached control device for the game. This device has been called the earliest gamepad.