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  2. Polygon Cruncher - Wikipedia

    en.wikipedia.org/wiki/Polygon_Cruncher

    Polygon Cruncher simplifies meshes and retains most details even while reducing polygons by as much as 95%. [2] Texture information, vertex colors, and specified normals are taken into account during optimization, as well as many others settings. For example, it is possible to define a symmetry axis in order to produce symmetrical low ...

  3. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  4. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Typically the geometry provides a normal and tangent. The tangent is part of the tangent plane and can be transformed simply with the linear part of the matrix (the upper 3x3). However, the normal needs to be transformed by the inverse transpose. Most applications will want bitangent to match the transformed geometry (and associated UVs).

  6. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    Subsurface scattering is an indirect form of reflection where some of the light is transmitted into a semi-transparent material, scattered under the surface and bounced back out again. The light that is not absorbed by the material and bounced out through the surface again gives rise to a diffuse indirect reflection, which will illuminate the ...

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The vast majority of 3D models today are built as textured polygonal models, because they are flexible, because computers can render them so quickly. However, polygons are planar and can only approximate curved surfaces using many polygons. Curve modeling – Surfaces are defined by curves, which are influenced by weighted control points. The ...

  8. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    Gouraud-shaded triangle mesh using the Phong reflection model. Gouraud shading (/ ɡ uː ˈ r oʊ / goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

  9. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    A simple example of shading is texture mapping, which uses an image to specify the diffuse color at each point on a surface, giving it more apparent detail. Some shading techniques include: Bump mapping : Invented by Jim Blinn , a normal-perturbation technique used to simulate wrinkled surfaces.