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The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.
In 2018 Q4, Dell released the U4919DW, a 5K 32:9 monitor with a resolution of 5120x1440, and Phillips announced the 499P9H with the same resolution. 32:9 Ultrawide monitors are often sold as an alternative to dual 16:9 monitor setups and for more inmersive experiences while playing videogames, and many are capable of displaying 2 16:9 inputs at ...
Colour depth ranged from 4 colours (2 bpp) with the original Game Boy, through 16–32 colours (4–5 bpp) with the Game Gear, to a maximum of 56 colours (equivalent of 6 bpp) from a wider palette with the Game Boy Color. Also appears as a YouTube resolution option ("144p") [citation needed]. 160×144 (23k) 160 144 23,040
The next lower standard resolution (for widescreen) before it is WSXGA+, which is 1680 × 1050 pixels (1,764,000 pixels, or 30.61% fewer than WUXGA); the next higher resolution widescreen is an unnamed 2304 × 1440 resolution (supported by the above GDM-FW900 and A7217A) and then the more common WQXGA, which has 2560 × 1600 pixels (4,096,000 ...
Some common aspect ratios for computer displays. 4:3 is an old non-widescreen monitor standard, also used in some tablet computers. The first popular widescreen ratio for computer displays was 16:10, and 16:9 has been the most common ratio since 2012.
With the introduction of 16-bit computers in the mid-1980s, such as the Atari ST and Amiga, followed by 16-bit consoles in the late 1980s and early 1990s, like the Sega Genesis and Super NES, [4] outputting the standard interlaced resolutions was supported for the first time, but rarely used due to heavy demands on processing power and memory ...
The resolution of 3840 × 2160 is the dominant 4K resolution in the consumer media and display industries. This is the resolution of the UHDTV1 format defined in SMPTE ST 2036–1, [15] as well as the 4K UHDTV format defined by ITU-R in Rec. 2020, [16] and is also the minimum resolution for CEA's definition of Ultra HD displays and projectors. [21]