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Ghostbusters: The Video Game is a 2009 action-adventure game based on the Ghostbusters media franchise. Terminal Reality developed the Windows , PlayStation 3 , and Xbox 360 versions, while Red Fly Studio developed the PlayStation 2 , PlayStation Portable , and Wii versions.
It is a Game Boy Advance video game based on Extreme Ghostbusters. The half-human/half-demon Count Mercharior has kidnapped Roland and Garett, two key members of the Ghostbusters team. The remaining team members, Eduardo and Kylie, immediately set off to find them, determined to capture the ghosts who have come to invade the city.
Ghostbusters is an action video game developed by FireForge Games and published by Activision for Microsoft Windows, PlayStation 4 and Xbox One. Taking place after the events of the 2016 film , the game features four-player cooperative gameplay where players control new Ghostbusters characters to defeat enemy ghosts.
Ghostbusters (1984 video game) Ghostbusters (1990 video game) Ghostbusters (2013 video game) Ghostbusters (2016 video game) Ghostbusters II (computer video game) Ghostbusters II (NES video game) Ghostbusters: Rise of the Ghost Lord; Ghostbusters: Sanctum of Slime; Ghostbusters: Spirits Unleashed; Ghostbusters: The Video Game
The service was launched on 3 February 2009, as Amazon Digital Game Store, having 600+ game titles available for download at that time. [1] On 7 August 2013, it was launched in the United Kingdom. [2] On 12 November 2013, Amazon launched a digital PlayStation store. [3]
Ghostbusters: Sanctum of Slime is a cooperative action video game developed by Behaviour Santiago, and published by Atari. [1] The game features four-player cooperative gameplay where players control Ghostbusters to defeat enemy ghosts. [2] It was released in March 2011 for Microsoft Windows, PlayStation 3 and Xbox 360. [3]
Players start out with three new Ghostbusters in Michelle Ying, Tara Fitzpatrick, and Michael Prince. A fourth Ghostbuster, Joel Holowinsky, is available for purchase with money earned in game. Others can also be purchased, including Peter Venkman, Egon Spengler, Winston Zeddemore, and Ray Stantz, for 50 power cores each (which cost real world ...
The idea for game achievements can be traced back to 1982, with Activision's patches for high scores. [8] [9] This was a system by which game manuals instructed players to achieve a particular high score, take a photo of score display on the television, and send in the photo to receive a physical, iron-on style patch in a fashion somewhat similar to the earning of a Scout badge.
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