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The model of the graphics pipeline is usually used in real-time rendering. Often, most of the pipeline steps are implemented in hardware, which allows for special optimizations. The term "pipeline" is used in a similar sense for the pipeline in processors: the individual steps of the pipeline run in parallel as long as any given step has what ...
Initially the SGI geometry hardware performed simple model space to screen space viewing transformations with all the lighting and shading handled by a separate hardware implementation stage. In later, much higher performance applications, such as the RealityEngine , they began to be applied to perform part of the rendering support as well.
A spacetime diagram is a graphical illustration of locations in space at various times, especially in the special theory of relativity.Spacetime diagrams can show the geometry underlying phenomena like time dilation and length contraction without mathematical equations.
MacDraw, introduced in 1984 with the Macintosh line of computers, was an early example of this class; recent examples are the commercial products Adobe Illustrator and CorelDRAW, and the free editors such as xfig or Inkscape. There are also many 2D graphics editors specialized for certain types of drawings such as electrical, electronic and ...
For example, visualization of a 3D scalar field may be implemented using iso-surfaces for field distribution and textures for the gradient of the field. [10] Examples of such visual formats are sketches, diagrams, images, objects, interactive visualizations, information visualization applications, and imaginary visualizations as in stories.
In physics, spacetime, also called the space-time continuum, is a mathematical model that fuses the three dimensions of space and the one dimension of time into a single four-dimensional continuum. Spacetime diagrams are useful in visualizing and understanding relativistic effects, such as how different observers perceive where and when events ...
In software engineering, a pipeline consists of a chain of processing elements (processes, threads, coroutines, functions, etc.), arranged so that the output of each element is the input of the next. The concept is analogous to a physical pipeline .
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