Search results
Results from the WOW.Com Content Network
Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment. Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
Pirate101 is a 2012 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment.It is a sister game to Wizard101, set in the same fictional universe of the “Spiral”.
Video game strategy guides, codes and walkthroughs [120] Top Secret: 1990 1996 Poland SpóĹ‚dzielnia Wydawnicza "Bajtek" Started as a de facto solution magazine due to early '90 market needs. [121] Top Secret (Reboot) 2002 2003 Poland Ringier Axel Springer Only four issues printed. Total! 1993 2000 United Kingdom MVL-Verlag (1993–1995)
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
General Information Main Menu The name of the currently selected player is displayed below the title. To change this, click the black button below the name of the player to display the players window.
KingsIsle Entertainment was founded in January 2005 by Elie Akilian. [1] Inspired by his teenage son, who was a fan of video games, Akilian established KingsIsle in Plano, Texas, [2] and started hiring former employees of id Software and Ubisoft to work on what would become Wizard101. [1]
Bradley Lamar Colburn (born February 10, 1987), [3] better known by his online alias theRadBrad, is an American YouTuber and Let's Player most notable for his video game walkthroughs of various new games. [4] [5] [6] He has been interviewed by various publications since becoming active in 2010.
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.