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Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
The three individual games catered for children aged between 4 and 7 years, between 6 and 9 years and between 8 and 11 years respectively and had their own specific themes but each of the five topics remained in the same category with certain variations related to the age level. The games star Gloopy from Fun School 5, this time a pink dinosaur ...
In the other games, there is a "missing collectible" minigame where the player has to find three or four missing collectibles. The video game series (both original titles and activity centers) are targeted for children ages 5–10. The games include activities to assist the player's learning. [16] System requirements vary among the games.
Design Squad is an American reality competition television series targeted towards children ages 10–13. Contestants are high school students who design and build machines to compete for a $10,000 college scholarship from Intel. The series aired on PBS Kids and PBS Kids Go! from February 21, 2007 to December 9, 2009.
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Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.