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  2. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions. The main example of a supposer is the Geometric Supposer, which does not have draggable objects, but allows students to study pre-defined shapes. Nearly all of the following programs are DGEs.

  3. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    The majority of NPR techniques applied to 3D geometry are intended to make the scene appear two-dimensional. NPR techniques for 3D images include cel shading and Gooch shading . Many methods can be used to draw stylized outlines and strokes from 3D models, including occluding contours and Suggestive contours .

  4. Compass (drawing tool) - Wikipedia

    en.wikipedia.org/wiki/Compass_(drawing_tool)

    The pencil holder, thumb screws, brass pivot and branches are all well built. They are used for scribing circles and stepping off repetitive measurements [5] with some accuracy. A reduction compass or proportional dividers is used to reduce or enlarge patterns while conserving angles. Ellipse drawing compasses are used to draw ellipse.

  5. Shape and form (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Shape_and_form_(visual_arts)

    In the visual arts, shape is a flat, enclosed area of an artwork created through lines, textures, or colours, or an area enclosed by other shapes, such as triangles, circles, and squares. [1] Likewise, a form can refer to a three-dimensional composition or object within a three-dimensional composition. [2]

  6. 3Doodler - Wikipedia

    en.wikipedia.org/wiki/3Doodler

    Corsair drawn with 3Doodler. The 3Doodler is a 3D pen developed by Peter Dilworth, Maxwell Bogue, and Daniel Cowen of WobbleWorks, Inc. (formerly WobbleWorks LLC).The 3Doodler works by extruding heated plastic that cools almost instantly into a solid, stable structure, allowing for the free-hand creation of three-dimensional objects.

  7. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    The black dimensions are the true lengths as found in an orthographic projection. The red dimensions are used when drawing with the isometric drawing method. The same 3D shapes drawn in isometric projection would appear smaller; an isometric projection will show the object's sides foreshortened, by approximately 80%.

  8. Pencil (geometry) - Wikipedia

    en.wikipedia.org/wiki/Pencil_(geometry)

    A pencil of planes, is the set of planes through a given straight line in three-space, called the axis of the pencil. The pencil is sometimes referred to as a axial-pencil [7] or fan of planes or a sheaf of planes. [8] For example, the meridians of the globe are defined by the pencil of planes on the axis of Earth's rotation.

  9. Drawing - Wikipedia

    en.wikipedia.org/wiki/Drawing

    Leonardo da Vinci's Vitruvian Man (c. 1485) Accademia, Venice. Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface. The instruments used to make a drawing are pencils, crayons, pens with inks, brushes with paints, or combinations of these, and in more modern times, computer styluses with graphics tablets or gamepads in VR drawing software.

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