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  2. Crysis 3 - Wikipedia

    en.wikipedia.org/wiki/Crysis_3

    Crysis 3 is a 2013 first-person shooter video game developed by Crytek and published by Electronic Arts.It is the third installment in the Crysis series, and a sequel to the 2011 video game Crysis 2.

  3. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset [2] of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10

  5. List of games included with Windows - Wikipedia

    en.wikipedia.org/wiki/List_of_games_included...

    Several third party games, such as Candy Crush Saga and Disney Magic Kingdoms, have been included as advertisements on the Start menu in Windows 10, and may also be automatically installed by the operating system. [14] [15] Windows 11 includes the Xbox app, which allows users to access the PC Game Pass video game subscription service. [16] [17 ...

  6. 2012 in video games - Wikipedia

    en.wikipedia.org/wiki/2012_in_video_games

    The following were 2012's top ten highest-grossing video games in terms of worldwide revenue (including physical sales, digital purchases, subscriptions, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms).

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

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