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A green metal used in smithing to craft Orcish weapons and armor in The Elder Scrolls V: Skyrim. In Maplestory it is a fuchsia metal used to craft armors and items. In Guild Wars 2, Orichalcum appears as an amber-colored metal used in crafting various things. In Shadowrun, orichalcum is a magical alloy of gold, silver, mercury, and copper. Also ...
The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
A boule is a single-crystal ingot produced by synthetic means. [1] A boule of silicon is the starting material for most of the integrated circuits used today. In the semiconductor industry synthetic boules can be made by a number of methods, such as the Bridgman technique [2] and the Czochralski process, which result in a cylindrical rod of ...
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Zamak ingot ZAMAK (or Zamac , formerly trademarked as MAZAK [ 1 ] ) is an eclectic family of alloys with a base metal of zinc and alloying elements of aluminium , magnesium , and copper . Zamak alloys are part of the zinc aluminium alloy family; they are distinguished from the other ZA alloys because of their constant 4% aluminium composition.
Orichalcum or aurichalcum / ˌ ɔːr ɪ ˈ k æ l k ə m / is a metal mentioned in several ancient writings, including the story of Atlantis in the Critias of Plato.Within the dialogue, Critias (460–403 BC) says that orichalcum had been considered second only to gold in value and had been found and mined in many parts of Atlantis in ancient times, but that by Critias's own time, orichalcum ...
In 2020, one of the town's owners, Brent Underwood, started a YouTube channel chronicling his intended development of the town into a functioning tourist destination and his exploration of mine tunnels. [35] In 2024, he released his book "Ghost Town Living," about the challenges and isolation of residing in the ghost town for four years. [36]
The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]