Search results
Results from the WOW.Com Content Network
A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...
A process flow diagram describing the construction of a structure chart by a so-called Subject Matter Experts (SME). [2] According to Wolber (2009), "a structure chart can be developed starting with the creating of a structure, which places the root of an upside-down tree which forms the structure chart.
The NIST Dictionary of Algorithms and Data Structures [1] is a reference work maintained by the U.S. National Institute of Standards and Technology. It defines a large number of terms relating to algorithms and data structures. For algorithms and data structures not necessarily mentioned here, see list of algorithms and list of data structures.
A diagram is a partial graphic representation of a system's model. The set of diagrams need not completely cover the model and deleting a diagram does not change the model. The model may also contain documentation that drives the model elements and diagrams (such as written use cases). UML diagrams represent two different views of a system ...
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
Once the program structure is finished, the programmer creates a list of the computational operations that the program must perform, and the program structure diagram is fleshed out by hanging those operations off of the appropriate structural components. read a byte; remember byte; set counter to zero; increment counter; output remembered byte
Class diagram - a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes and the relationships between the classes. Classifier - a category of UML elements that have some common features, such as attributes or methods.
The term "diagram" in its commonly used sense can have a general or specific meaning: visual information device : Like the term "illustration", "diagram" is used as a collective term standing for the whole class of technical genres, including graphs, technical drawings and tables.