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  2. Hexadecagon - Wikipedia

    en.wikipedia.org/wiki/Hexadecagon

    A regular hexadecagon is a hexadecagon in which all angles are equal and all sides are congruent. Its Schläfli symbol is {16} and can be constructed as a truncated octagon, t {8}, and a twice-truncated square tt {4}. A truncated hexadecagon, t {16}, is a triacontadigon, {32}.

  3. Square number - Wikipedia

    en.wikipedia.org/wiki/Square_number

    Square number. Square number 16 as sum of gnomons. In mathematics, a square number or perfect square is an integer that is the square of an integer; [1] in other words, it is the product of some integer with itself. For example, 9 is a square number, since it equals 32 and can be written as 3 × 3.

  4. Memory geometry - Wikipedia

    en.wikipedia.org/wiki/Memory_Geometry

    Kingston describes each module as composed of 16 "64M×8-bit" chips with each chip having an 8-bit-wide data bus. 16 × 8 equals 128, therefore, each module has two ranks of 64 bits each. So, from the MCH point of view there are four 1 GB modules. At a higher logical level, the MCH also sees two channels, each with four ranks.

  5. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    The display aspect ratio (DAR) is the aspect ratio of a display device and so the proportional relationship between the physical width and the height of the display. It is expressed as two numbers separated by a colon (x: y), where x corresponds to the width and y to the height. Common aspect ratios for displays, past and present, include 5:4 ...

  6. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.

  7. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The graphics display resolution is influenced by the aspect ratio, which is the ratio of the width to the height of the display. The aspect ratio determines how the image is scaled and stretched or cropped to fit the screen. The most common aspect ratios for graphics displays are 4:3, 16:10 (equal to 8:5), 16:9, and "21:9". The aspect ratio ...

  8. 16:9 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/16:9_aspect_ratio

    16:9 is a widescreen aspect ratio with a width of 16 units and height of 9 units. Once seen as an "exotic" aspect ratio, [ 1 ] since 2009, it has become the most common aspect ratio for televisions and computer monitors , and is also the universal standard image format for the universal 1080p , 2160p and 4320p formats.

  9. 16:10 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/16:10_aspect_ratio

    16:10 (1.6:1) is an aspect ratio commonly used for computer displays and tablet computers. It is equal to 8/5, close to the golden ratio ( ), which is approximately 1.618. Video editing applications are commonly designed to allow editing of 16:9 content with the editing interface occupying the lower tenth of the display, allowing editing using ...