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  2. Development of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    Facial motion capture was used to record performances in the game, and facial animations were refined through manual animation. [24] Red Dead Redemption 2 ' s recording sessions began in 2013 and lasted a total of 2,200 days. The game features 1,200 actors, 700 of whom share the 500,000 lines of voiced dialogue. [4]

  3. Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption_2

    Red Dead Redemption 2 ‍ [a] is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the Red Dead series and a prequel to the 2010 game Red Dead Redemption. The story is set in a fictionalized representation of the United States in 1899 and follows the exploits of Arthur Morgan, an outlaw and ...

  4. Characters of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Characters_of_Red_Dead...

    In addition to using motion capture to record the performances, Rockstar Games also used cameras to record their facial reactions for later animation; [2] a total of around 60 or 70 cameras were used. [3] The motion capture sets were typically accurate to the dimensions of the in-game setting, which could be demonstrated in a previsualization ...

  5. Arthur Morgan - Wikipedia

    en.wikipedia.org/wiki/Arthur_Morgan

    Arthur Morgan is a character and the main playable protagonist of the video game Red Dead Redemption 2. A high-ranking member of the Van der Linde gang, Arthur must deal with the decline of the Wild West while attempting to survive against government forces and other adversaries in a fictionalized representation of the American frontier.

  6. Development of Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    He felt that primitive technology of the past had prevented game developers from creating a game that "really did justice" to the Wild West, such as the animation of a lasso. [2] Houser felt previous Western games represented one specific aspect of the period, while Red Dead Redemption attempts to represent all features; [ 2 ] he described it ...

  7. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system ". [1] Instead of using predefined animations, the characters' actions ...

  8. Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption

    Mode (s) Single-player, multiplayer. Red Dead Redemption is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's Red Dead Revolver, it is the second game in the Red Dead series. Red Dead Redemption is set during the decline of the American frontier in the year 1911.

  9. FaceFX - Wikipedia

    en.wikipedia.org/wiki/FaceFX

    FaceFX is a facial animation software developed by OC3 Entertainment. [1] [2] [3] It was designed to create realistic Lip synchronization from audio files in computer games. It was used in Bethesda games such as the Elder Scrolls series and Fallout.