enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    A game design document may be made of text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may include functional prototypes or a chosen game engine for some sections of the game. Although considered a requirement by many companies, a GDD has no set industry standard form.

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [ 1 ] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  4. Elemental tetrad - Wikipedia

    en.wikipedia.org/wiki/Elemental_Tetrad

    Aesthetics define how the game looks, sounds and feels. Aesthetics has the most direct relationship to the player’s experience. Technology is what makes the game work, as an essential medium in which other parts of tetrad work: where the aesthetics take place, in which the mechanics will occur, and through which the story will be told.

  5. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides ...

  6. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    "Game design" approaches are closely related to creative practice, analysing game mechanics and aesthetics in order to inform the development of new games. Finally, "industrial" and "engineering" approaches apply mostly to video games and less to games in general, and examine things such as computer graphics, artificial intelligence, and ...

  7. André LaMothe - Wikipedia

    en.wikipedia.org/wiki/André_LaMothe

    Game design and programming. [edit] LaMothe is an independent game designer [ 4 ] who was CEO of Xtreme Games [ 5 ] and also developed video games for Microsoft Windows. [ 6 ] In the gaming industry LaMothe has a reputation as the "Yoda of game design," encouraging and teaching other programmers. [ 4 ]

  8. System Shock - Wikipedia

    en.wikipedia.org/wiki/System_Shock

    System Shock is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player ...

  9. Chris Perkins (game designer) - Wikipedia

    en.wikipedia.org/wiki/Chris_Perkins_(game_designer)

    Occupation. Game designer. Years active. 1988–present. Known for. Story design for Dungeons & Dragons. Christopher Perkins (born February 29, 1968 [ 1 ]) is a Canadian American [ 2 ] game designer and editor who is known for his work on Wizards of the Coast 's Dungeons & Dragons role-playing game, currently as the senior story designer. [ 3 ]