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  2. Tsume shogi - Wikipedia

    en.wikipedia.org/wiki/Tsume_shogi

    In other situations, staying unpromoted can lead to a mate while promoting does not result in mate. [6] In the example, if the knight on 85 moves to 73 and does not promote, it attacks the king and delivers checkmate (since the horse is also attacking the rank 2 squares in front of the king).

  3. Scholar's mate - Wikipedia

    en.wikipedia.org/wiki/Scholar's_mate

    Scholar's mate is sometimes referred to as the four-move checkmate, although there are other ways for checkmate to occur in four moves.

  4. Fool's mate - Wikipedia

    en.wikipedia.org/wiki/Fool's_mate

    The mate can be achieved in two moves only by Black, giving checkmate on the second move with the queen. Fool's mate received its name because it can occur only if White commits an extraordinary blunder. Black can be mated in an analogous way, although this requires an additional move, with White's queen delivering checkmate on the third move ...

  5. Checkmate - Wikipedia

    en.wikipedia.org/wiki/Checkmate

    4. Qxf7# The moves might be played in a different order or in slight variation, but the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the mate). [46] There are also other ways to checkmate in four moves.

  6. Brinkmate - Wikipedia

    en.wikipedia.org/wiki/Brinkmate

    Brinkmate differs from the situation in which a checkmate sequence is only being threatened to be created in the next move but is still avoidable if the opponent defends correctly. This situation is known as threatmate or, in Japanese, 詰めろ tsumero ("threatened mate"). Thus, brinkmate is an indefensible threatmate.

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  8. Fishing Pole (chess) - Wikipedia

    en.wikipedia.org/wiki/Fishing_Pole_(Chess)

    Checkmate in 11 moves with two queens. 8. f3 g3 9. Rf2 Nd4 10. Kf1 gxh2 11. Ke1 h1=Q+ 12. Bf1 Qxf1+ 13. Kxf1 Qh1# Checkmate in 6 moves with the queen and the knight. 8. Re1 Qxh2+ 9. Kf1 Nd4 10. f4 g3 11. Bxd7+ Bxd7 12. Qh5 Qh1+ 13. Qxh1 Rxh1# Checkmate in 6 moves with the rook and the knight.

  9. Seriesmover - Wikipedia

    en.wikipedia.org/wiki/Seriesmover

    Serieshelpmate: a helpmate in which Black plays a series of moves without reply after which White plays one move to checkmate Black (the seriesmover analogue to the helpmate). Seriesselfmate: a selfmate in which White plays a series of moves leading to a position in which Black is forced to give mate (the seriesmover analogue to the selfmate).