Search results
Results from the WOW.Com Content Network
Scholar's mate is sometimes referred to as the four-move checkmate, although there are other ways for checkmate to occur in four moves.
The most common orthodox chess puzzle takes the form of checkmate in n moves. The puzzle positions are seldom similar to positions from actual play, and the challenge is not to find a winning move, but rather to find the (usually unique) move which forces checkmate as rapidly as possible.
Black cannot make a mate line longer than the number of moves given in the problem (assuming the problem's author correctly constructed the problem). For instance, a mate in 65 puzzle cannot be extended to a mate in 225.
The ladder mate, [17] [18] also known as a lawnmower mate, is by far one of the most common checkmate patterns. In this mate, two major pieces (which can be two queens, two rooks or one rook and one queen) work together to push the enemy king to one side of the board.
Philidor's mate, also known as Philidor's legacy, is a checkmating pattern that ends in smothered mate. This method involves checking with the knight forcing the king out of the corner of the board, moving the knight away to deliver a double check from the queen and knight, sacrificing the queen to force the rook next to the king, and mating with the knight.
In the positions in which the pawn wins, at most nineteen moves are required to promote the pawn (with optimal play) and at most nine more moves to checkmate, assuming that the pawn was promoted to a queen. [3] Except for the section on defending and some actual games, it will be assumed that White has a king and pawn and Black has a lone king ...
Some chess puzzles are not really puzzles at all. In the diagram, White is asked to checkmate Black in six moves. The joke in this case is that, by the rules of chess, White has no choice in the matter; the only legal moves lead directly to the "solution": 1. d4 b5 2. d5 b4 3. axb4 a3 4. b5 a2 5. b6 a1=any 6. b7#
The earliest Babson tasks are all in the form of a selfmate, in which White, moving first, must force Black to deliver checkmate against Black's will within a specified number of moves. In 1914, Babson himself published such a problem, in which three different white pawns shared the promotions.