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  2. Pokémon Ruby and Sapphire - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Ruby_and_Sapphire

    The basic mechanics of Ruby and Sapphire are largely the same as their predecessors. As with all Pokémon games for handheld consoles, the gameplay is in third-person, overhead perspective and consists of three basic screens: a field map, in which the player navigates the main character; a battle screen; and the menu, in which the player configures their party, items, or gameplay settings.

  3. Category:Video game sound - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_sound

    Video games employ a number of sounds, including music. Subcategories. This category has only the following subcategory. M. Video game music (14 C, 7 P)

  4. Pokémon - Wikipedia

    en.wikipedia.org/wiki/Pokémon

    Pokémon [a] [b] is a Japanese media franchise consisting of video games, animated series and films, a trading card game, and other related media.The franchise takes place in a shared universe in which humans co-exist with creatures known as Pokémon, a large variety of species endowed with special powers.

  5. Pokémon Pinball: Ruby & Sapphire - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Pinball:_Ruby_...

    It ranked as number one best selling video game on Amazon.com's top 10 list for the week ending October 8, 2003. [40] In the week ending September 4 in Japan, Ruby & Sapphire sold 19,400 copies, ranking sixth, with sales at that time at 170,247 copies total. [41] The next week, it ranked 10th. [42] It has sold more than one million copies ...

  6. Help:IPA/English - Wikipedia

    en.wikipedia.org/wiki/Help:IPA/English

    In many dialects, /r/ occurs only before a vowel; if you speak such a dialect, simply ignore /r/ in the pronunciation guides where you would not pronounce it, as in cart /kɑːrt/. In other dialects, /j/ ( y es) cannot occur after /t, d, n/ , etc., within the same syllable; if you speak such a dialect, then ignore the /j/ in transcriptions such ...

  7. Stock sound effect - Wikipedia

    en.wikipedia.org/wiki/Stock_sound_effect

    As far back as Ancient Greece, sound effects have been used in entertainment productions. Sound effects (also known as sound FX, SFX, or simply FX) are used to enhance theatre, radio, film, television, video games, and online media. Sound effects were originally added to productions by creating the sounds needed in real-time.

  8. Sound effect - Wikipedia

    en.wikipedia.org/wiki/Sound_effect

    The sound of a bullet entering a person from a close distance may sound nothing like the sound designed in the above example, but since very few people are aware of how such a thing actually sounds, the job of designing the effect is mainly an issue of creating a conjectural sound which feeds the audience's expectations while still suspending ...

  9. Beep: A Documentary History of Game Sound - Wikipedia

    en.wikipedia.org/wiki/Beep:_A_Documentary...

    The documentary was founded through Kickstarter, and features interviews with people involved in game sound design, [6] [7] [8] such as: Marty O'Donnell, Nathan McCree, George Sanger, Nobuo Uematsu, Yoko Shimomura and Winifred Phillips among others. [9] It was awarded with the Best Editing film in the Melbourne Documentary Film Festival in 2016 ...