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  2. NScripter - Wikipedia

    en.wikipedia.org/wiki/NScripter

    NScripter (エヌスクリプター, Enusukuriputā), officially abbreviated as Nscr, also known under its production title Scripter4, is a game engine developed by Naoki Takahashi between 1999 and 2018 functioning with its own script language which facilitates the creation of both visual and sound novels.

  3. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  4. Game Editor - Wikipedia

    en.wikipedia.org/wiki/Game_Editor

    Game Editor is a 2D game authoring package. It supports multi-platform development to iPhone , iPad , Mac OS X , Windows (Windows 95-Windows 10), Android , Linux , Windows Mobile-based Smartphones , GP2X , Pocket PCs, and Handheld PCs . [ 1 ]

  5. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Roblox is a game platform with its own game engine. It uses a modified version of Lua 5.1 called Luau. [27] Rockbox, the open-source digital audio player firmware, supports plugins written in Lua. RPM, software package management system primarily developed for Red Hat Linux, comes with an embedded Lua interpreter. [28]

  6. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque 2D, originally Torque Game Builder, is a game engine designed for 2D games and based on the Torque Game Engine. [25] It was first released in 2006, in a standard and a pro version, with the professional version including the source code. [25] Torque 2D started as Torque Game Builder because the ultimate goal was to make it a game-making ...

  7. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, [7] and ...

  8. Allegro (software library) - Wikipedia

    en.wikipedia.org/wiki/Allegro_(software_library)

    Allegro is a software library for video game development. [3] [4] [5] The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics.

  9. Twine (software) - Wikipedia

    en.wikipedia.org/wiki/Twine_(software)

    Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. [5] It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. [5] [6]