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  2. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams.Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  3. Dark Tower (module) - Wikipedia

    en.wikipedia.org/wiki/Dark_Tower_(module)

    Don Turnbull reviewed Dark Tower for White Dwarf #17, giving it an overall rating of 9 out of 10, and stated that "whereas in the past Judges Guild products have not compared particularly favourably, in the depth of their presentation and the coherence of their contents, with the TSR products, Dark Tower is the one which comes the closest .

  4. List of Dungeons & Dragons adventures - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.

  5. The Sentinel (module) - Wikipedia

    en.wikipedia.org/wiki/The_Sentinel_(module)

    UK2 The Sentinel is a 32-page book with an outer folder published by TSR, Inc. in 1983 for the first edition of Advanced Dungeons & Dragons rules. [2] The adventure was written by Graeme Morris, and is the first of two modules in the "Adlerweg" adventure series; it was followed by UK3 The Gauntlet.

  6. Tales from the Yawning Portal - Wikipedia

    en.wikipedia.org/wiki/Tales_from_the_Yawning_Portal

    Tales from the Yawning Portal is an anthology of updated modules and adventures from previous editions. [1] The modules are modified to use the fifth edition rules, and adjusted to match differing levels of player characters, [2] so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.

  7. Adventure Path - Wikipedia

    en.wikipedia.org/wiki/Adventure_Path

    While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the Dungeons & Dragons and Pathfinder fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings.

  8. Dragon Kings (Dark Sun) - Wikipedia

    en.wikipedia.org/wiki/Dragon_Kings_(Dark_Sun)

    Dragon Kings features tips for taking player characters from the Dark Sun setting all the way to 30th level. [1] The first section of the book offers rules for creating high-level warriors, along with Battlesystem options, and 50-plus pages of high-powered spells. [1] Dragon Kings are the most powerful characters of Athas, and rule the world ...

  9. The Mines of Bloodstone - Wikipedia

    en.wikipedia.org/wiki/The_Mines_of_Bloodstone

    [2] Saunders also complains that the module never tries to deal with the problems of high level play, such as how the DM should deal with powerful magic spells being used to upset the adventure's plot. He also felt it did not make sense for the script to assume that the players would attack the temple while the svirfnebli fight the duergar, as ...