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Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...
A color wheel is a tool that provides a visual representation of the relationships between all possible hues. The primary colors are arranged around a circle at equal (120 degree) intervals. (Warning: Color wheels frequently depict "Painter's Colors" primary colors, which leads to a different set of hues than additive colors.)
In Wikipedia, the HSV coordinates are represented as three numbers separated by commas and identified as either degrees or percentage, as in this example for the color orange: (39°, 100%, 100%) The coordinates within the parentheses provide, from left-to-right, the relative values of hue, saturation, and value.
English: HSL and HSV are two cylindrical representations of the RGB gamut, created in the mid-1970s and used mostly in image editing and computer graphics. Shown are cut-away 3d models of HSL and HSV on top, along with three 2D plots (for each model) where one parameter is held constant and the other two are varied.
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MacEvoy's extensive site about color science and paint mixing is one of the best resources on the web. On this page, he explains the color-making attributes, and the general goals and history of color order systems—including HSL and HSV—and their practical relevance to painters. Smith, Alvy Ray (August 1978). "Color gamut transform pairs".
In general, a color histogram is based on a certain color space, such as RGB or HSV. When we compute the pixels of different colors in an image, if the color space is large, then we can first divide the color space into certain numbers of small intervals. Each of the intervals is called a bin. This process is called color quantization.
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses ...