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java.util.Collection class and interface hierarchy Java's java.util.Map class and interface hierarchy. The Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. [1] Although referred to as a framework, it works in a manner of a library. The collections framework provides both ...
Google Guava can be roughly divided into three components: basic utilities to reduce manual labor to implement common methods and behaviors, an extension to the Java collections framework (JCF) formerly called the Google Collections Library, and other utilities which provide convenient and productive features such as functional programming, graphs, caching, range objects, and hashing.
The Java Collections Framework (JCF) is a set of classes and interfaces that implement commonly reusable collection data structures. Java Media Framework: The Java Media Framework (JMF) is a Java library that enables audio, video and other time-based media to be added to Java applications and applets. Java Topology suite: Java Topology Suite ...
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The Java collections framework supports generics to specify the type of objects stored in a collection instance. In 1998, Gilad Bracha, Martin Odersky, David Stoutamire and Philip Wadler created Generic Java, an extension to the Java language to support generic types. [4] Generic Java was incorporated in Java with the addition of wildcards.
In computer programming, a collection is an abstract data type that is a grouping of items that can be used in a polymorphic way. Often, the items are of the same data type such as int or string . Sometimes the items derive from a common type; even deriving from the most general type of a programming language such as object or variant .
The Java Class Library (JCL) is a set of dynamically loadable libraries that Java Virtual Machine (JVM) languages can call at run time. Because the Java Platform is not dependent on a specific operating system , applications cannot rely on any of the platform-native libraries.
A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage code reuse in a modular ...