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The list of Super NES enhancement chips demonstrates Nintendo hardware designers' plan to easily expand the Super Nintendo Entertainment System with special coprocessors. This standardized selection of chips was available to licensed developers, to increase system performance and features for each game cartridge.
Multi-memory controllers or memory management controllers [1] (MMC) are different kinds of special chips designed by various video game developers for use in Nintendo Entertainment System (NES) cartridges. These chips extend the capabilities of the original console and make it possible to create NES games with features the original console ...
Multi-system controller NES/SNES/Mega Drive. Multicorp: NES Cleaning Kit A cleaning device that cleans the console and gamepak. Nintendo: NES Controller (Basic) The original rectangle NES controller. NES-004. Nintendo: NES Controller 2 (Basic) The SNES styled NES controller created for the NES-101. It's also nicknamed the Dog Bone controller ...
Multisystem 6 - pad supports Genesis and Super NES (Competition Pro) Nigal Mouncefill Fly Wheel - wheel-shaped, tilt-sensor instead D-pad (Logic 3) NTT Data Pad - joypad with numeric keypad and special ID (JRA PAT) Pro Control 6 - programmable features, auto-fire, slow motion, L/R as face buttons, also compatible with Sega Genesis (Naki)
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Download QR code; Print/export Download as PDF; Printable version; In other projects ... Latte (graphics chip) List of Super NES enhancement chips; P. PICA200; R ...
The "List of Super NES games that use enhancement chips" table halfway down this article lists the 34 games that originally used the SA-1 chip, as well as all other games that originally used other chips. The chart does not include any that were added by hackers/editors later. Jtrevor99 21:04, 25 March 2021 (UTC)
The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a key (which is stored in the game) is used by the lock (stored in the console) to both check if the game is authentic, and if the game is the ...