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  2. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    Variables in standard JavaScript have no type attached, so any value (each value has a type) can be stored in any variable. Starting with ES6 , the 6th version of the language, variables could be declared with var for function scoped variables, and let or const which are for block level variables.

  3. Finalizer - Wikipedia

    en.wikipedia.org/wiki/Finalizer

    The terminology of finalizer and finalization versus destructor and destruction varies between authors and is sometimes unclear.. In common use, a destructor is a method called deterministically on object destruction, and the archetype is C++ destructors; while a finalizer is called non-deterministically by the garbage collector, and the archetype is Java finalize methods.

  4. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    In JavaScript, an object is an associative array, augmented with a prototype (see below); each key provides the name for an object property, and there are two syntactical ways to specify such a name: dot notation (obj.x = 10) and bracket notation (obj['x'] = 10). A property may be added, rebound, or deleted at run-time.

  5. List of computing and IT abbreviations - Wikipedia

    en.wikipedia.org/wiki/List_of_computing_and_IT...

    MMIO—Memory-Mapped I/O; MMI—Man Machine Interface. MMORPG—Massively Multiplayer Online Role-Playing Game; MMS—Multimedia Message Service; MMU—Memory Management Unit; MMX—Multi-Media Extensions; MNG—Multiple-image Network Graphics; MoBo—Motherboard; MOM—Message-Oriented Middleware; MOO—MUD Object Oriented; MOP—Meta-Object ...

  6. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.

  7. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    A pointer is a programming concept used in computer science to reference or point to a memory location that stores a value or an object. It is essentially a variable that stores the memory address of another variable or data structure rather than storing the data itself.

  8. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;

  9. Variable (computer science) - Wikipedia

    en.wikipedia.org/wiki/Variable_(computer_science)

    If a variable is only referenced by a single identifier, that identifier can simply be called the name of the variable; otherwise, we can speak of it as one of the names of the variable. For instance, in the previous example the identifier "total_count" is the name of the variable in question, and "r" is another name of the same variable.